Rain hammering the windows, a soggy football cancelled, and the familiar cry of “I’m bored” drifting in from the sofa. A story jar is the perfect antidote. It turns a grey afternoon into a gentle adventure, because it removes the biggest obstacle to storytelling: the terrifying blank page. Instead of asking a child to invent a whole tale from nothing, you offer three small, specific ingredients — a character, a setting and a challenge — and let them build something new. The jar becomes a lucky dip of ideas, and because every combination is different, the same jar can be pulled out again and again without ever feeling stale.
You probably already have most of this at home. The aim is to make the jar in under twenty minutes, so keep it simple and let the children help.
If you have more than one child, make a jar each or create one family jar with a mix of everyone’s ideas. The shared ownership matters: children are far more likely to play with something they helped build.
You need three categories. Write fifteen to twenty cards for each, colour-coded so they can be told apart at a glance. The best prompts are specific enough to spark an image but open enough to go anywhere.
Characters – a forgetful pirate captain, a shy dragon who loves baking, a girl with a pocket full of moon dust, a talking badger in a waistcoat, a boy who can only whisper, a retired circus elephant.
Settings – a lighthouse on a stormy night, a bustling Victorian market, an overgrown allotment, a spaceship with a broken engine, a library where books whisper, a rainy seaside town in February.
Challenges – a key that opens nothing, a message in a bottle written in code, a missing shadow, a bridge that appears only at midnight, a promise that must be kept before sunset, a door that shrinks every time it is opened.
Involve the children in writing these. Ask them for their favourite places, their silliest characters, their scariest problems. A card that says “a dinosaur who is scared of the dark” will be treasured far more than one an adult invented alone.
Pull three cards from the jar: one character, one setting, one challenge. Read them aloud. Then the first storyteller begins with a simple opening line — “Once upon a time”, “It was a dark and stormy night”, or “You’ll never believe what happened next”. They tell the story for a minute or two, then pass the jar to the next person, who continues from exactly where they left off.
If the story stalls, ask a question: “What does the badger see behind the door?” or “How does the pirate feel about the rain?” Questions are gentler than instructions, and they nudge without taking over.
Some children freeze when asked to invent on the spot. That is completely normal. Offer a choice: “Would you like to start, or shall I start and you can add the next bit?” Let them use a puppet, a cuddly toy or a silly voice. Sometimes a child who cannot tell a story in their own voice will happily speak as a grumpy dragon.
Model it yourself first. Tell a short, imperfect story and make a mistake on purpose. Show that there is no wrong answer. If your child still hesitates, become the scribe: write down the words they offer, however small, and read them back with delight. Seeing their own idea in print is enormously motivating. Praise the effort, not the plot: “I loved how you made the elephant brave” works better than “That was a good story.”
A story jar is not a one-afternoon wonder. Keep it on the kitchen windowsill or beside the sofa, and refill it every few weeks. Make themed jars for different moods: a spooky jar for October, a seaside jar for summer holidays, a festive jar for December. Tuck a tiny jar in the car for long journeys, or in a suitcase for hotel evenings. You can also use it at bedtime — pull one card instead of three and tell a two-minute tale.
After a while, the jar becomes a family tradition. The children will start adding their own cards without being asked, and you will hear phrases like “Remember the story about the lighthouse badger?” Rainy afternoons will no longer feel like a problem to solve. They will become an invitation: three cards, a jar, and a brand-new world to build together.
April 25, 2019 at 10:46 am
Take in the iconic skyline and visit the neighbourhood hangouts that you've only ever seen on TV. Take in the iconic skyline and visit the neighbourhood.
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Soldman Kell
April 25, 2019 at 10:46 am
Take in the iconic skyline and visit the neighbourhood hangouts that you've only ever seen on TV. Take in the iconic skyline and visit the neighbourhood.